top of page

Case
Study

Blade Rush Key Art Banner

Blade Rush - © 2026Noba's Games

Studio:
Noba's Games

Website: 
noba.games
Game(s):
Blade Rush (Steam)

From Solo Developer to Structured Studio

Client: Noba's Games 
Context: Showcase Winner - Liv Game Summit
 2025
Engagement Type: Early-Stage Studio Diagnostic & Business Development Session

Situation

Noba's Games is an early-stage solo studio with a shipped Steam title and a portfolio of smaller projects. Despite this traction, the studio faced a set of common but critical structural challenges:

• No clear market positioning or one-line pitch

• Fragmented business structure (limited company and sole trader operating in parallel)

• Limited clarity on revenue model beyond game development

• Low confidence in marketing and self-promotion

• Uncertainty around funding pathways and next steps

Together, these issues were making it harder to decide what to focus on and what to do next.

Intervention

Following Noba's Games’ success as the Liv Game Summit 2025 Showcase Winner, we delivered a structured business development session immediately after the event to convert visibility into structured progress.

While initially positioned as a feedback session, it evolved into a focused review of positioning, business model and next steps.

• Clarified the studio’s positioning and market narrative

• Simplified the business structure to reduce overhead and complexity

• Introduced a clearer development and services model to stabilise income

• Identified practical next steps across funding, visibility, and execution

Outputs

The session produced a clear set of working materials the studio could use immediately, including a defined positioning, a practical services model and a structured plan for the next 90 days.

Impact

• Clarity: A defined identity and market narrative

• Focus: Clear prioritisation between product development and services-based income

• Simplicity: Reduced operational complexity through a single, coherent structure

• Execution: A concrete, time-bound plan replacing open-ended uncertainty

• Confidence: Increased readiness to communicate, pitch, and engage externally

The studio left the session with a defined 90-day plan and immediate next actions, including grant submission and services outreach.

Why This Matters

Early-stage studios rarely fail on product alone. Problems tend to come from unclear positioning, weak structure, or decisions made before key assumptions are tested.

About The Games Office

The Games Office works with developers, studios, and partners at the point where ideas are in motion but key decisions are still open. We focus on understanding what holds up, what doesn’t, and what to do next, helping teams move forward with clearer direction and fewer hidden risks.

Grounded in experience across studio formation, publishing and funding decisions in the games industry.

Based in Liverpool City Region; working with founders across the UK and beyond.

The Games Office is led by Clemens Wangerin

© 2026 The Games Office

Privacy Policy   Terms of Use

LinkedIn logo icon
bottom of page